P0
A launch blocking feature. The product will not launch without it
P1
A nice to have feature at launch, but not required. If not present at launch it should be a fast follow
P2
A desirable feature
P3, P4
Unlikely to get built
PRD
Product Requirements Doc. A document written by a product manager that describes why a product should be built and what the product should do, as well as how to measure success of the product.
Roadmap
A document that describes when specific products and features will be built.
PgM
Program Manager. A person who helps a variety of teams (engineering, design, ops, etc) execute against the product roadmap. A program manager keeps the team productive and on track, as well as flags risks.
TPM
Technical Program Manager. A more technical program manager, who works closely with engineering teams to execute against the product roadmap. A TPM is more involved in the technical details of software development.
QA
Quality Assurance. A team that creates test plans and tests your product to identify and prevent bugs and issues from entering production and affecting users.
PR
Public Relations. A team that helps you tell the story about your product with the public and media.
i18n
Internationalization. A team and/or process that helps you bring your product to new markets around the globe.
Efficiency gain
Something that results in a process being less expensive to complete (shorter amount of time, less money, etc).
TAM
Total Addressable Market. A measure of the revenue opportunity for a product.
ARPU
Average Revenue per User. The average amount of revenue you receive for each user you have, usually measured by year.
ROI
Return On Investment. The ratio between the net profit and amount of investment. A high ROI indicates more impact with less effort.
Payback period
The amount of time that it takes for a product to recoup the initial investment required to build it
Focus group
A small group of people you can present concepts to in order to see how they react. Generally this will be a diverse group of people and you will have specific questions you’d like to get their feedback on.
Target User
A representation of a group of users with shared characteristics.
MVP
Minimum Viable Product. An early version of your product with minimal features that you can take to market in order to get feedback
KPI
Key Performance Indicator. KPIs can be used to measure the success of the products.
Revenue stream
A source of revenue for a company, mostly commonly transaction based or recurring events
Subscription
A type of revenue model that generates recurring revenue. Users pay a fee on an ongoing basis in exchange for access to your product.
Licensing
A revenue model that generates transaction based revenue. Users purchase a one time license to use your software on an ongoing basis
Pay per use
A revenue model that generates transaction based revenue. Users pay a fee every time they use your product.
Freemium
A revenue model that gives a small part of your product away at no cost to users with the ultimate goal of converting users to paid users in order to gain access to the full product.
CPC
Cost per click
CPM
Cost per 1000 impressions
CTR
Click through rate
Ethos
The Greek word for character, describing the credibility of an individual
Logos
The Greek word for reason or logic
Pathos
The Greek word for emotion
BATNA
Best Alternative To a Negotiated Agreement. If negotiations were to fail, BATNA is the next best option
Design Sprint
A design thinking based time constrained process to explore and reduce the risk of building new products or features. Design Sprints are most often discussed in the context of product development but can also be applied to internal process improvement
Design Thinking
A human centered, iterative approach to solve problems through deeply understanding users and needs, redefining problems, creating innovative solutions, and testing them
Lightning Talk
A short presentation focused on a specific topic
How Might We
A method to frame problems as solutions
Rose, Bud, Thorn
A method to visually classify aspects of a topic as being positive, an opportunity, or negative
Affinity Mapping
A method to sort ideas and insights into themes
What is a lightning talk?
A lightning talk is a short presentation, usually about 20 minutes, focused on a specific topic.
User research
Who is the user?
What are their needs and goals?
Why does this problem matter to users?
Business goals
What are we trying to solve?
Why does it matter?
What have we tried in the past?
What’s worked well and not so well?
Technology
What are our technical capabilities?
What are the limits and constraints or limitations on our existing tech?
^What interview types exist?
Interviews allow you to gain perspectives from a number of different vantage points. There are lots of types of interviews you can set up including:
User interviews
Build empathy for users
Get a deeper understanding of user needs and pain points
Stakeholder interviews
Dive deeper into some of the reasoning, rationale, and context of why this specific problem is important to solve
Topics can include any previous efforts to solve this or a similar problem
Expert interviews
Provide specialized insights around a specific problem, population, or technology
Can be either internal or external
Why do a Competitive Analysis?
Get a better understanding of the competition and other solutions that exist in the problem space by:
Doing research, including checking out websites and press materials
Reading reviews
Using the product and recording your experience
Just because a competitor built something a certain way doesn’t mean it was the right thing to build or that it was built the right way.
Success Metrics
A way to measure whether or not your project achieved its goals
HEART Framework
A framework which was created at Google to measure quality of user experience at scale
goal
something that a user is trying to accomplish
signal
behavior (i.e.: generally something a user would do) that allows you to tell if a user achieved their goal
metric
measurement of a signal
design principles
A framework that guides the way that you think about building your product
Crazy 8's
a sketching activity that will quickly generate a lot of ideas
Solution Sketch
a high quality sketch that illustrates how a user interacts with the product to achieve their goal
Decision Matrix
A method to visualize the trade offs between different ideas
Thinking Hats
A method to ensure that different perspectives are being discussed
Storyboard
A map of a user's experience with a product
Prototype
A model of the most critical features of a product
The user you are designing your product for and the user you expect to use it
NDA (Non-Disclosure Agreement)
A confidentiality agreement that prevents someone from disclosing specific information they were given access to, for example an upcoming product roadmap or featureset
UX Researcher
Someone who studies the behavior of users
Last changeda year ago