OPENING
FIRST RULE
OPEN WITH EITHER THE KING'S PAWN OR THE QUEEN'S PAWN
SECOND RULE
WHEREVER POSSIBLE, MAKE A GOOD DEVELOPING MOVE WHICH THREATENS SOMETHING
THIRD RULE
DEVELOP KNIGHTS BEFORE BISHOPS
FOURTH RULE
PICK THE MOST SUITABLE SQUARE FOR
A PIECE AND DEVELOP IT THERE ONCE AND FOR ALL
FIFTH RULE
MAKE ONE OR TWO PAWN MOVES IN THE OPENING, NOT MORE
SIXTH RULE
DO NOT BRING YOUR QUEEN OUT EARLY
SEVENTH RULE
CASTLE AS SOON AS POSSIBLE, PREFERABLY ON THE KING'S SIDE
EIGHTH RULE
PLAY TO GET CONTROL OF THE CENTER
NINTH RULE
ALWAYS TRY TO MAINTAIN AT LEAST ONE PAWN IN THE CENTER
TENTH RULE
DO NOT SACRIFICE WITHOUT A CLEAR AND ADEQUATE REASON
MIDDLE
HAVE ALL YOUR MOVES FIT INTO DEFINITE PLANS. DO NOT PLAY AIMLESSLY
WHEN YOU ARE AHEAD IN MATERIAL, EXCHANGE AS MANY PIECES AS POSSIBLE, ESPECIALLY QUEENS
AVOID DOUBLED, ISOLATED AND BACKWARD PAWNS
IN CRAMPED POSITIONS FREE YOURSELF BY EXCHANGING
DO NOT EXPOSE YOUR OWN KING WHILE THE QUEENS ARE STILL ON THE BOARD
ALL COMBINATIONS ARE BASED ON A DOUBLE ATTACK
IF YOUR OPPONENT HAS ONE OR MORE PIECES EXPOSED LOOK FOR A COMBINATION
TO ATTACK THE KING YOU MUST OPEN A FILE (OR LESS OFTEN A DIAGONAL) TO GAIN ACCESS FOR YOUR HEAVY PIECES (QUEEN AND ROOKS)
CENTRALIZE THE ACTION OF ALL THE PIECES
THE BEST DEFENSE IS A COUNTER-ATTACK
END
TO WIN WITHOUT PAWNS YOU MUST BE AT LEAST A ROOK OR TWO PIECES AHEAD
THE KING MUST BE ACTIVE IN THE ENDGAME
PASSED PAWNS MUST BE PUSHED
THE EASIEST ENDINGS TO WIN ARE PURE PAWN ENDINGS
FiFTH RULE
IF YOU ARE ONLY ONE PAWN AHEAD, EXCHANGE PIECES, BUT NOT PAWNS
DO NOT PLACE YOUR PAWNS ON THE SAME COLOR AS YOUR BISHOP
A BISHOP IS BETTER THAN A KNIGHT IN ALL BUT BLOCKED PAWN POSITIONS
IT IS WORTH GIVING UP A PAWN TO GET A ROOK ON THE SEVENTH RANK
ROOKS BELONG BEHIND PASSED PAWNS
BLOCKADE PASSED PAWNS WITH THE KING
Last changeda year ago