Basic 3D Interaction Techniques?
selection and manipulation
selection and manipulation of virtual objects
direct interaction with virtual environment
travel
locomotion within the virtual environment
allows exploration and change of perspective
system control
representation of options within a virtual environment
techniques for changing options
Selection and manipulation?
distinction in range
short
long
mixed
representation using metaphors
grasping metaphor
tool metaphor
laser pointer metaphor
Travel?
range and destination
short distance
great distance
different VE
trigger
artificial (button press)
physical (real walking)
motion type
continuous
non-continuous
representation
diegetic (integrated)
non-diegetic (external)
System control?
differentiation:
selection, manipulation and travel interactions specify what and in what way something happens
system control interactions only specify WHAT should happen
targets changes of options (e.g. change tools, adjust volume)
possible metaphors:
buttons, switches
integrated 2D menus, 3D elements (zB levers)
voice input
gestures (zB swiping)
Feedback Substitution?
main ideas:
offering additional visual/auditory/haptic stimuli
when a specific type of feedback is not possible
to compensate for the absence
Diegetic vs non-diegetic?
non-diegetic: part of the simulation of a virtual environment, but not part of the story line (zB fixe 2D Elemente)
diegetic: elements embedded in the story line of the virtual environment (zB 2D Elemente auf planarer 3D-Fläche)
Last changed10 months ago