Briefly explain the three major acoustic modalities
acoustic language using analogue units >> analogue units sound somewhat similar to what they represent (e.g. onomatopoeia >> click, bang)
acoustic language using non-analogue units >>
non-analogue units are symbolic or arbitrary
basically all spoken language with small contributions
only understood when single individual is speaking
situated communication or linguistic communication
natural to the hearing since learning it from an early age
analogue static-dynamic acoustics >>
help to express dimensionality/ spatial information (e.g. hearing if a plane is approaching or leaving based on different sound source distributions)
help to auralise information about objects (real or imagined), processes, events
largely dynamic representation >> static only as a limiting case (e.g. someone turning off a repetitive sound)
Briefly explain the three major haptic modalities
haptic language using analogue units >> expresses information by means of analogue haptic elements used as units of linguistic expression
haptic language using non-analogue units >> is haptic language in general (except for small contribution with analogue elements)
analogue static-dynamic haptics >> representing the detailed tactile feel of real and imagined objects, their physical state, texture, structural detail, changes and patterns of movement
Which modality is based on the acoustic similarity between words and their meaning?
acoustic language using analogue units -> Onomatopoeia (“Lautmalerei”), e.g. “wauwau” instead of dog
Explain the modality „spoken language“
Language expressed through speech and meant to be perceived primarily through hearing
Developed for situated communication among, and with, the hearing
Natural to the hearing (it has been learnt from a very early age)
Exists in many different natural language tongues
In native and known languages, have very high saliency to humans -> distingush it in a crowed room with people speaking different languages
Information channels (in addition to acoustics): voice quality, stress, intonation, dialect, accent, personality
What are the major use cases for acoustic language using non-analogue units?
Situated communication with the hearing who have skills in generating or interpreting a spoken language, or who wish to learn that language
Linguistic communication with the very large majority of hearing people (including the illiterate)
when hands and eyes are occupied
when graphic or haptic language materials are unavailable / inaccessible (no light, gloves on) / impractical (outdoor activities)
Attracting human attention even in relatively noisy environments
Only understood when a single individual is speaking at a time
Explain the McGurk effect (cocktail party effect)
is a perceptual phenomenon that demonstrates an interaction between hearing and vision in speech perception
The illusion occurs when the auditory component of one sound is paired with the visual component of another sound
The visual information a person gets from seeing a person speak changes the way they hear the sound
If a person is getting poor-quality auditory information but good-quality visual information, they may be more likely to experience the McGurk effect
Example: da-da-da / wa-wa-wa / ba-ba-ba
How can spatial information communicated by analogue static-dynamic acoustics?
with analogue static-dynamic acustics
Example: Dopplereffect
Explain an example for haptic language using analogue units
Tennis -> you can feel if you hit the ball in the right way
Object you can’t see -> you still feel its shape, weight, rigid or soft, how it reacts to tilting, swinging or squeezing
Explain situated and non-situated haptic output languages
Situated haptic output language like speech and sign language -> relatively rare form of linguistic expression is primarily aimed at someone who is blind and deaf-mute at the same time
Non-situated haptic output language for non-situated communication through tactile perception, primarily among, and with, the blind and hard-of-seeing (e.g. Braille)
What is Braille? To which category does Braille belong to?
-> Equivalent to alphabetic graphic written language -> haptic output language (non-situated), using non-analogue units of expression, developed for communication among and with the blind and hard-of-seeing
haptic language using non-analogue units
Explain strategies for choosing and excluding specific modalities
Choosing Modalities (Requirements):
be able to express the information to be exchanged between user and system -> we need a modality (some make more sense than others)
express the information as aptly as possible (always different modalities to choose from -> some are better suited)
unless other factors count against it, choose apt candidate modalities (e.g. User (disablilities / compencies / knowledge), Task (privacy / surroundings / distraction / loud), Tools (unavailable, broken))
if a modality is conditionally apt, try to complement it with another (e.g. sound when computer finished booting -> bc just displaying is not very usefull when not being infront of pc)
if an apt modality cannot used look for equally apt alternatives
Excluding Modalities:
User disabilities Haptic text input with keyboard no usable for paralyzed people.
Lack of sources and resources Photo of the incident is not available.
Technical limitations and unavailability No high-resolution haptic display available.
Not enough output space Limited screen space requires icons instead of text.
Challenge the users Making games harder by using sounds instead of keywords (e.g. show where enemies are in a shoorter game) (info is hard to discover -> can it be used to cheat? -> is it cheating if it’s part of the game)
What is acustic language using non-analogue units; Example
-> spoken language; or speech modality in general
language expressed through speech and meant to be perceived primarily through hearing
Developed for situated communication (hearing)
Natural to the hearing (learned from young age / birth)
In native and known languages, have very high saliency to humans
Situated communication with the hearing who have skills in generating or interpreting a spoken language, or wish to acquire such skills
Linguistic communication with the very large majority of hearing people (including illiterate)
Attracting human attention
Example: BaBaBa - Video, cocktail party effect
What is analogue static-dynamic acoustics; Example
express specific information through analogue representation in the acoustic medium
largely consist of dynamic representation although having static acoustic representation as a limiting case, such as a repetitive sound that can only be turned off by the user
can to some extent represent 2D and 3D spatial information
Analogue acoustics are apt for auralising information about real or imagined objects, processes, and events or aspects of these
Example: Dopplereffect airplane / ambulance
What is haptic language using analogue units; Example
quite hard to find sth that is using analogue units in haptic language -> mostly linked to our language (non-analogue; e.g. Braille converts alphabet into non-analogue haptic units)
express information by means of analogue haptic elements used as units of linguistic expression.
might play a role in haptic languages for the blind-deaf-mute, for instance by facilitating fast initial language learning
What is haptic language using non-analogue units; Examples
Haptic Language consists of three very different types:
Haptic input language All forms of non-situated language produced haptically (e.g. hand-writing, typing, morse key tapping)
Haptic output language (non-situated) can be assumed to be apt for non-situated communication for the blind and hard-of-seeing (if established, like Braille)
Haptic language is only apt for recipients (people and machines) who understand the particular natural language or notation used and have skills in decoding haptic expressions
Note: percentage of blind and hard-of-seeing who are familiar with Braille varies widely (>10% to < 80%)
Example: Braille, protectile ASL
What is analogue static-dynamic haptics; Example
Analogue haptics are
are haptic representations in 1D, 2D, 3D (and time) & have some similarity with what they represent
express information but limitations are dimensionality, specificity, sketchiness, aspects of similarity, and resolution of the representation
include static and dynamic haptic representation
mostly consist of static information representation for the time being -> i.e., representations that allow unrestricted freedom of tactile inspection of the analogue information represented
representing the detailed tactile feel of real and imagined objects, their physical state, texture, structural detail, changes and patterns of movement
representing overviews of objects as well as event and process snapshots in 1D, 2D and 3D spatial
Drawbacks:
overviews must be built step by step through exploration; cannot be acquired at a glance like when built through vision
unwieldly to inspect large and complex objects
Some information channels are missing, e.g. color
Dynamic haptic objects, events and processes are difficult to inspect
Example: phantom device (3D mouse)
Give some Examples for the different realtions between modalities
complementary: figure + subtitle -> describing what you see; professor presenting slides
addition: voice chat in video game
redundancy: apple pay -> vibration + show on display; stop sign
elaboration: screen in bus + automatic voice -> next stops + description on screen; buying shoes with voice assistant (+display); paper + talk
alternative: movie + transcript; iDrive: adjust volume (knob, gesture, steering wheel knob)
stand-in: internet is broken -> no insta :( + text that sth is wrong; fail to explain color to a blind person / closed caption describing actions in movies
substitution: audio discription of movie scenes
conflict: every pattern can lead to a conflict if it’s failing -> e.g. wrong bus stop and othe bus stop is read out loud
Describe the different relations between different modalities
What is acustic language using analogue units; Example
many, if not all, spoken natural languages include a subset of words or other elements that have some acoustic similarity to what they represent
Analogue spoken elements
-> used as units of linguistic expression; language users, we may tend to notice those similarities without being fully conscious of them -> being aware of those subtle, continues aspects of spocken language might give some people a minor advantage above the non-analogue spoken language
Example: Onomatopoeia -> like “wauwau” for dog
acoustic language using analogue units
acustic language using non-analogue units
acoustic language using non-analogue units
haptic language using analogue units
analogue static-dynamic acoustics
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