Team definition
- Two or more in social interaction
- At least 1 common goal
- Perform organizationally relevant task in organizational system/boundaries
- Interdependencies (workflow goals outcome)
Different roles/responsibliitys
History
Why are Teams popular
Work group vs work team
Types of team tasks (steiner)
- Componemt (meaningfully divisible ?Y/N)
- Focus (Quantity vs Quality)
- Interdependence ( how are performances combined to group potential)
o -> Additive, compensatory, disjunctive, conjunctive discretionary tasks
Norms
- Define appropriate and inappropriate behavior -> important for group activity
o Increase predictablility
o Can facilitate(more often) and restrict output
o Compel to innovation and OCB but also CWB
- Input- process- output model
- Input mediator Output Model
- ABCDE Model of team effectiveness/empirical influences on effectiveness
§ Overlapping coevolving facets generate effectiveness
o Structutal Features (Virtuality, Interdependencies, tec)
§ Demonstrability (is there a correct answer?) increases effectiveness
o Mediating mechanism/
o Inputs/ Compositional features
o Mediating mechanism
§ Team conflict
· Level: interindividual (two ppl) vs Intragroup(fraction and rest of group)
· Source
· Conflict outcome
o Positive creative, improved decisions
o Negative disrupts activities relationships and group cohesiveness
§ Decision making
· Autocratic (Teamleader makes decision alone simple and fast
· Democratic ( majority rule)
o Compositional features
§ Team diversity
· Social Identity/categorization approach diversity harms info processing and effectiveness as soon as perceived
· Information processing approach diversity prevents premature consensus and increases info processing
· Combine both = Categorization Elaboration Model
o Diversity increases information elaboration and therefore performance
§ This is moderated by social categorization (hinges on Task and Team members)
o Problems with theoretical conceptualizations
§ This interplay is rarely examined
§ dynamic teams are observed/conceptualized in very static design misalignment of theory and primary study design
- Time spent in meetings
o Increases (currently employees have 11-15 per work week)
o Managers spend up to 80% of their time in meetings
- Meeting reasons
o Problem solving/Idea generation
o Consensus and decision-making
§ Shaping organizational strategy
o Raking leadership influence
o In remote work managing social relations
- Impact of meetings
- Positive/Negative interaction patterns
Idea generation in agile team meetings
o Ideas are generated by cycle of idea focused statements (idea, idea description, idea refinement) and positive socio emotional statemants (esp. active listening)
- Ongoing trends
o Belonging to more than one team/ fluid teammembership
§ Divided attention
o Agile teams
Virtual teams/hybrid teams
Last changed17 days ago