Theories of Selection: Information Processing Approach (Cognitive)
This is the dominant, traditional view. It sees consumption as a largely rational, linear process.
The consumer recognizes a need, seeks information, weighs alternatives, and selects the best utility
Key assumption: The consumer is a logical problem solver.
Theories of Selection: Consumer Culture Theory (CCT)
An alternative view. It sees consumption as sociocultural and experiental.
It focuses on the meaning of consumption (e.g., buying a brand to fit into a subculture or define identity)
Key assumption: Consumption is often irrational, emotional, and driven by social context.
Consumer Decision Making Process (The 5 Stages)
Need recognition
Functional: Ran out of milk
Emotional: Desire for status
Information Search
Internal Search: Checking memory
External Search: Asking friends, checking reviews
Evaluation of Alternatives
Awareness Set: All brands the consumer knows
Evoked Set: The short-list of brands seriously considered
Extended problem solving vs. Habitual problem solving
Purchase
Post-Purchase evaluation
Cognitive Dissonance (Increases with cost of product)
Criteria for evaluating alternatives (Consumer)
Technical: Performance, reliability, durability
Economic: Price, valure for money, running costs
Social: Status, belonging, fashion (e.g., wearing Nike to fit in with peers)
Personal: Self-image, risk reduction, morals
Decision Making Unit (DMU)
The group of people involved in the buying decision in an organization.
Initiator
Influencer
Decider
Buyer
User
Gatekeeper (B2B specific)
The person who begins the process of considering a purchase.
A child asking for a toy.
The person who attempts to persuade others in the group concerning the outcome of the decision.
A child telling their parents which cereal tastes the best.
The individual with the power and/or financial authority to make the ultimate choice.
The parent who decides "Yes, we can afford this c
The person who conducts the actual transaction.
The person standing at the checkout counter or entering the credit card info.
The actual consumer or user of the product.
The baby wearing the nappies (even though the parents bought them).
Gatekeeper
A member of a DMU who controls the flow of information to other members.
A secretary or personal assistant.
Awareness Set
The array of brands or products that a consumer is aware of and which may provide a solution to their problem.
When buying a phone, you know Apple, Samsung, and Google exist (before narrowing it down to your shortlist).
Evoked Set
The shortlist of brands/products a consumer seriously considers before making a final choice.
The 3 universities you applied to.
Extended Problem Solving
A purchase decision process involving high involvement, high risk, and significant information search.
Buying a house.
Habitual Problem Solving
A purchase decision process involving low involvement and little conscious effort.
Buying your usual brand of toothpaste.
Cognitive Dissonance
Post-purchase anxiety or tension caused by uncertainty about whether the right decision was made.
"Buyer's remorse" after buying an expensive phone.
Selective Attention
The process by which consumers screen out most stimuli and focus only on what is meaningful to them.
Not noticing diaper ads until you have a baby.
Selective Distortion
The tendency for consumers to twist or interpret information in a way that fits their existing beliefs and attitudes.
A loyal Apple fan dismissing a negative review of the new iPhone as "biased."
Selective Retention
The tendency for consumers to remember only the information that supports their existing beliefs and attitudes while forgetting the rest.
Remembering the good features of a car you like, but forgetting the high fuel consumption mentioned in the review.
Classical Conditioning
Learning by associating a stimulus with a particular response.
Pavlov's dog; pairing a brand with a happy song.
Operant Conditioning
Learning based on the consequences of behavior (reward or punishment).
Loyalty points, free samples.
Maslow's Hierarchy
A theory arranging needs from basic (physiological) to complex (self-actualization).
Food (Bottom) -> Status (Middle) -> Self-fulfillment (Top).
Reference Group
A group of people that influences an individual's attitude or behavior.
Family, friends, or a celebrity fan club.
Last changed8 days ago