Emotions as..?
mental states with which we react to simuli from the outside or the inside
reaction patterns that trigger quick and purposeful behavior
a signal system for orientation in our environment
Emotions and Media?
human brain is still not used to social cues produced by digital media
we involuntarily react to virtual stimuli with emotion and behavior
we develop parasocial interactions and relationships
Emotions and Games?
a game’s visual styles can influence a player’s mood and emotions
gaming can generate both positive and negative feelings
players can use games for mood management
interactivity enhances effects of mood management
Link between presence and emotions?
higher presence ratings in an anxious and relaxing park in contrast to a neutral one
presence is influenced to a great degree by the characteristics of the experience, including emotions
presence is a mediating variable between media experience and induced emotions
-> VR is an effective mood induction medium
Visual Angle?
degree of immersion modulates arousal responses to stimuli
higher engagement when a larger screen is used
angle serves as an early-stage perceptual feature for organizing emotional responses to audiovisual stimuli
angle and multi-sensory augmentation provide means to modulate emotion responses to media
angle helps to avoid unintended emotional responses and to provoke emotional effects when desired
VE and relaxation?
experiencing simulated natural VEs is an effective method to provide relaxtion and positive mood in acutre stress situations
reception of a computer-generated underwater in VR reduces physiological stress, anxiety and negative feelings effectively
-> VR can provide relief from emotional strain in acute stress situation
-> VR is a viable solution to enhance well-being of people who cannot benefit from the restorative effects of nature
Influence on Presence?
emotional intensity is a major factor in the formation of presence
presence is mostly influenced by emotional intensity and less by valence of emotion included by VE
predominant emotion in a VE increases presence
happiness levels predict presence in a “happy” VE, fear levels do not
fear levels predict presence in a “fear-inducing” VE, happiness levels do not
negative emotions cause similar effect to positive emotions
but SMALLER effect size of correlation between fear and presence than happiness and presence
detachment might occur in fear scenarios (enjoyment of thrill seeking)
Agency and presence?
agency has a direct effect on the formation of presence!
agency and emotional intensity interact strongly in their effect
higher agency does not automatically increase emotional intensity
Guidelines for negative VE design?
highlight boundaries of the VE to cause feelings of confinement
use signs of passed violent acts to evoke fear
use motion and alternation where it is not expected
predominantly use dark colors in the environment
reddish highlights in form of blood or rust
apply smooth textures together with rust and filth
vanishing light intensifying negative emotions
low-key lighting, soft blue, grey, red
warm light adds tension while cold light reduces pleasantness
unbalanced light temperatures: present the scenery in a bluish color but use strong reddish highlights
offer players interactive or dynamic light to navigate through the VE
apply weather influences like rain or fog to limit the player’s view
Guidelines for positive VE design?
avoid restricting a player’s movement
adjust the general architecture of a settlement to its size, e.g. large open streets for cities and small curved roads for towns
combine urban environments with natural spots to create a positive atmosphere
immerse the player in natural environments
in man-made environments, add greenery and natural objects
use rounded shapes to create aesthetically pleasing VEs
design VEs conveying safety
use bright or pastel colors to create aesthetically pleasing VEs
yellow induces joy, whereas green evokes relaxation and comfort
use soft textures with high fidelity
create illuminated daytime scenes by predominantly using sunlights
use warm light tones and balance them
Implications of embodiment?
feeling embodied in an environment might increase the relevance of the surrounding object to oneself
effect of virtual embodiment might be different for negative and positive valent stimuli
feeling embodied may increase the sensation of being able to control the surrounding environment
-> intensifying emotional response by providing embodiment
-> relevant for therapy, entertainment, cooperative work
Zuletzt geändertvor 10 Monaten