Positive XR use cases?
to have fun, relax or adventure
to help, heal or escape
to train, learn or assist
to work more efficiently
to work more effectively
to gain insight into human cognition
Have fun, relax or adventure?
games
entertainment
virtual travel
meditation / exercise
Games?
direct benefits of immersion
head and fullbody movement
spatial orientation
true first person perspective
embodied interactions
higher presence and stronger emotional responses
possibility to exercise (beatsaber)
Entertainment?
watching 360 degree videos
immersion and 1stperson provides sense of scale
social remote watch parties of events and movies
experience of historic events
Virtual Travel?
virtual tours of natural wonders, cities and countries
experiencing the world despite being handicapped
access to remote places
planning and anticipation of upcoming trips
exploring hotels
preview of places
alternative when travel is not possible
Meditation / Exercise?
Meditation
(guided) meditations at natural or harmonic locations
immersion blocks out external disruptors
audiovisual retreat from the real world
Sport
motivating and inspiring VE
escape from traditional training environments
To help, heal or escape?
exposure therapy and rehabilitation
escape pain and uncomfortable situations
prepare for upcoming medical examinations
Therapy?
exposure therapy
controlled exposure to stimuli
experience of situations and states in the therapist’s office
increase of stimuli in alignment with therapy progress
rehabilitation
motivating environment to repeat exercises
distraction from real world gym environment
Escape pain?
immersion blocks out real world
distraction from medical treatments
alignment of procedure with virtual simulation
escape from hospital environments
distraction from monotony of long-term stays
Training procedures?
simulation of realistic situations
learners must apply their knowledge in situation
learners practice the sequence of routines
allows for direct transfer of training gain
Learning?
audiovisual presentation of underlying principles in an explicit way
requirement to apply encoded knowledge
making invisible things visible
riskfree learning
To train, learn or assist?
higher enjoyment and motivation during learning process
virtual simulations allow for visualization of theoretical knowledge
higher user experience in the case of vivid and direct knowledge presentation
situated learning
To work more efficiently?
simulation and visualization of complex processes
virtual construction, planning and design
testing of new designs in realistic simulations
virtual encounters, meetings and presentations
tele-operation of robots
To gain insight into human cognition?
simulating specific situations and controlling for one variable
ideal testbed to create comparable experiments
ideal to investigate social behavior
enhancing traditional psychological experiments
Positive Power of XR?!
plausibility
if sensory information are congruent to our sensation, perception and cognition
the experience yields a high plausibility ultimately evoking qualia like presence
realism
XR experiences are real experiences and emotions
ideal system to simulate real situations
ideal system to replicate and extend the world
egocentric
1st Person
virtual experiences are OUR experiences
XR can block out external stimuli
allows for escape
replacement of real world factors
Zuletzt geändertvor 10 Monaten