Violence in VR?
no definite effect
AdVRtize?
interactivity predominantly influences effectiveness of brand placements
VR allows for a more direct interaction, hence might be more effective
-> continuation of investigation with concrete virtual objects necessary
Risk of Gambling?
dissociation (losing track of time, blacking out, not recalling own actions..)
dark flow (longer gambling time, higher money amount, perception of loss of time and money as positive)
urge to gamble (desire, craving -> development, maintenance and relapse of disorder)
illusion of control (maintenance of behavior, involvement, choice, competition..)
Gambling in VR?
dissociation, urge to gamble and dark flow significantly higher in VR
stronger harm-inducing factors when gambling in VR
Embodiment and gambling risk?
no significant differences between embodiment conditions
no significant differences between VE conditions
long term effects not yet researched
Zuletzt geändertvor 10 Monaten