What are virtual environments?
Virtual environments as interactive, virtual image displays enhanced by special processing and by non visual display modalities, such as auditory and haptic, to convince users that they are immersed in a synthetic space.
Describe the reality - to virtual reality continuum
What are Networked Virtual Environments? (NVE)
Multiple users
Interact with each other in Real time
Works even if users are located around the world
What is Virtual Reality? (VR)
New type of media
Generates realistic images/sounds/other sensations, replicate real environment
Simultates the user in the environment and lets him*her interact with it
Using specific display technology and projectors
How does VR work?
Typically Head-mounted-Display (HMD)
2 google sized screens, one per eye
Angeling 2D pictures to mimic human sight -> stereoscopic 3D image
Needs to track head position and orientation with a tracker
What is sythetic and what is captured content in VR?
Synthetic content = syntheticaly created out of bacic 3D shapes + simulated physics
Captured content = imaging techniques
What is simulation sickness?
Uncomfortable symptoms when using a VR system. Intensity can differ from person to person
How can simulaton sickness be prevented?
Reducing the delay between motion and rendering of corresponding sensory information
Improve screen refreshing rate
Keep sensory information as synchronized as possible
What are major cues of lateral localization (at the side)? At which frequencies are those cues relevant?
Interaural time difference (ITD) -> low freq.
Interaural level difference (ILD) -> high freq.
Dynamic changes of ITD and ILD
What are those dummy heads good for?
• Mimic human anthropometry
• Produce some sort of average HRTFs
• Upside: Straightforward
• Downside: Head-tracking cannot be applied upon playback/ dynamic changes due to head movements cannot be applied
What is HRTF personalization? Do we need it for everiday technology?
-> customizing Head-Related Transfer Functions to match an individual's unique anatomy—like the shape of their ears, head, and torso
Generic HRTFs can lead to:
Poor sound localization (e.g. front-back confusion)
“Inside-the-head” audio effects
Less immersive experiences in spatial audio
BUT: not essential for all tech
Ventriloquist Effekt
brain automatically matches visual + auditory cues to a certain degree
How does stereophny work?
Uses amplitude and timing differences to produce phantom sound sources between the speakers
Downside: Works only reliably with the listener facing the speakers
What are Challenges With Projection-Based Systems?
Projection surfaces are not acoustically transparent
Strong reflections occur
String resonances occur
Describe the soundfield microphone
The Soundfield Microphone
(Near-)Coincident microphone capsules
Capture the sound pressure and the sound velocity vector
The sound pressure and the sound velocity vector can be re-created using a speaker array or headphones
Downside: Low spatial resolution / small sweet spot (when reproduced with speakers)
Describe Spherical microphone arrays
Spherical Microphone Arrays
Typically 24-64 microphones on rigid sphere
Parameterize the impinging sound field
Upside: High spatial resolution
In theory, a continuous layer of microphones is required -> spatial aliasing
Downside: Significant limitations in practice (best performance only over 2 octaves)
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