How does Plato's quote apply to HCI?
present info in a way that is very easy to grasp -> needs to be in format people are good at so that it doesn’t feel like work
well designed tool -> don’t think about tool -> remove unnessasary options / info
“without meddling with anything else." -> in HCI: system itself (e.g. updating / syncing / checking connection / …)
What leads to the evolution of HCI
People solve more tasks with computers, due to
Lowering entry barriers
Availability of technologies
Recognition instead of memory (icon instead of comandline)
Reduced costs and expertise
NUI is a further evolutionary step -> everyone wants more functionalities -> everything becomes more complex
Potential niches (e.g. ATM)
Dominant technology of the future (Dektop 2.0)
-> to make shift we need (limiting factor -> no standards like in GUI):
understanding which input modalities are good
use more natural input modalities
To what extent are the so-called „supernatural interfaces“ also natural interfaces?
natural = (learnability, error tolerance, self discriptiveness, conformity with user expectation, controllability, suitability for task, user engagement) -> intuitive
-> but no real distingishing between natural / supernatural
(fr hier bin ich bissl lost was er will)
What are the main characteristics of (super)natural experiences?
Buffering in order to quickly react to content interactions
Provide basic interactions with all content
Give all objects an inertia (trägheit)
Do not use time-based gestures for content
Allow direct interactions
Offer a familiar environment at the beginning
Allow the exploration of interactions
Use consistent transitions which take the technical possibilities into account
Change states only after user interaction
Do not try to build something "new and innovative"
Show a sign of life during inactivity
Make the sign of life free of distraction
Consider specific functionality for experts
Help the novice to become an expert
Constantly offer new experiences and discoveries
Derive interactions from individual usage patterns
Avoid explicit instructions & tutorials
-> consistency -> conformaty with user expectation (internal / external)
What are the different human factors you need to consider
Perception
Cognition
Physical Ergonomics
What can we learn from the Boeing 737 accidents about mental load and human error?
What is the difference between isometric and isotonic contractions?
What is the role of posture in the context of natural user interfaces?
What is the difference between a real NUI and a GUI with gestures?
Is the interface of your smartphone an NUI or a GUI?
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