Sketch the three phases of gesture interaction using a simple flow chart
Explain these three phases at the example of a zoom gesture
Registration:
place two fingers on piece of content
Continuation
move the fingers on the device
changes in length, center position, orientation of line segment connecting these points are applied 1:1
Termination:
lift the fingers from the surface of the device
Explain the different gestures for interacting with lists on smartphones.
scroll -> change the viewpoint of the list
delete -> show the delete button fro an item in a list
activate -> select the item in the list and activate it
How can we differentiate between item related and list related
interactions?
Why do we need to look at new primitives in the context of NUI?
Primitives: gestures that are physically possible & able to recognize -> limited amount -> can only find a certain amount of primitives
different input modalities -> different strengths than for example mouse
modality has special features -> can be used
avoid generic solutions -> not suitable for experts
-> change mechanics; not reinvent primitives
What are the four principles we need to align our gesture languages
with?
?
Idle
Depressed
Scrolling
Zooming
Outline the three different scroll modes in the Safari browser (on the
iPhone).
Scrolling (finger move diagonal)
Scrolling horizontally (finger move horizontal)
Scrolling vertically (finger move vertically)
How do Iceberg targets work? What are the limitations of the concept?
no changes on visual apperance of button
but padding added to button -> whitespace inside the element -> bigger space to klick
Actions are often triggered by "land-on". What are the other three alternatives? Under what circumstances do they make more sense?
slide-on -> pulling out a side menu
land-on (hardest thing to do -> fat fingers) -> selecting an object
lift-off -> (very easy for finger -> dont have to land on button before!) -> keyboard
slide-off -> used on a map for pins -> very close together
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