What are the three main types of spatial knowledge?
Landmark knowledge
Procedural / route knowledge
Surface knowledge
What is the difference between isotonic and isometric joysticks?
isometric: thinkpad red dot
isotonic: mouse no different resistanz static
Which different technologies are typically being used for 3D tracking?
radar sensing
-> Uses modulated electromagnetic waves sent toward moving or static targets
targets scatter transmitted radiation -> some portion of the energy is redirected back
reflection gets measured by antenna
-> infos about target properties like time delay, phase, frequency shift are captured
Example: Google Soli
Why is finger tracking very challenging from a technical perspective?
Does not actually capture the skeletal structure
Does not actually track the hand
Requires machine learning techniques
What are the biggest challenges in markerless tracking?
live mic phenomenon -> every movement gets checked -> many FPs
you are always “on-air”
possible that other person can use gesture to controll your phone
What technology is the Google Soli based on? What new type of gestures does the Google Soli enable?
radar sensor -> in google phone can track hand gestures
use case: phone is on table -> you can interact with it without touching
! but most of the time our phone is in pocket -> can not be used there
What are the main recommendations for the development of 3D Spatial NUIs?
Develop a matching gesture language
Differentiate between interactions and not between systems
Use specific gestures within your system
Test basic interactions with users
Consider false-positives and false-negatives
Build your interaction concept from scratch
Which challenge is described by the "live mic" phenomenon?
you are always “on-air” -> every movement needs to be evaluated (battery, many FP)
What are the main conceptual differences between touch and in-air gestures?
touch: interaction with surface, precise, direct input, only 2D
in-air: no touching surface, doesnt require free hands, often less precise, 2D or 3D, always “on-air”
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