Explain the concept of „back pocket apps“.
-> process vs screen: principle one embrace typical processes instead of screens
Back Pocket Apps = funcionallity with Smart phone in our pocket (e.g. tracks movement, record activity, count steps)
Reduce Screentime
Pull Phone less out of pocket -> avoid brocken screen
-> new experience and design constraint
What is the phantom vibration syndrome (VPS)?
Feeling a phone vibrate when it hasn’t -> sign of screen overdependence
What does screen time reveal about your habits and usage patterns?
We Are Constantly Distracted -> check phones over 100–150 times a day
We Are Overwhelmed by Notifications -> hundreds of notifications daily; addictive business modell (try to keep you on the app / come back)
Our Lives Are Structured Around Screens -> Constant interaction; even basic tasks are screen based
We Accept Flawed UX as Normal-> broken screen, battery anxiety
We Are Addicted to Visual Interfaces -> concept of Phantom Vibration Syndrome (VPS)
Screen time is a mirror of modern digital life:
It shows how dependent, interrupted, and visually overloaded we are.
It reveals that we may not control our interactions, but are instead controlled by attention-driven interface design.
What are the major UX implications from our smartphone usage patterns?
Discuss the advantages and disadvantages of Lockitron
pro:
dont need key -> less mental load
con:
need another smartphone app
(back pocket version -> unlocks if not intendet to leave house?)
what if phone gets stolen (hacked -> home location is saved on phone -> easy access)
battery is empty
how secure is the system
what if internet is down?
Explain the difference between leverage vs. serving at the example of feedback in current interfaces.
Problem: Current systems make users adapt to technology (e.g., complex password rules, confusing error messages).
-> Inversion: Let computers adapt to humans. They should help us, not demand we follow rigid rules.
Explain how innovative washing machines could invert the paradigm
-> learn what programms we use and when (the first few times)
then select the program without needing the user to do it
user only needs to change it if he want sth different
-> washing machine adapts to the human
Explain the challenges of the basic voice paradigm
we dont know what command will result in some outcome
but we can input everything -> voice input is a guessing game
powerful machine vs. limited set of possibilities
Explain the vision „no interface“. What are the major challenges and limitations of this vision?
Vision:
The best design reduces work.
The best computer is unseen.
The best interaction is natural.
The best interface is no interface.
What are the 3 Design Principles for Post-Visual Interfaces
Main idea: Don't design for visual attention. Design for invisible, background processes.
Think about "back pocket apps": Apps that work without user interaction or being actively opened (e.g., health apps counting steps).
Goal: Technology that integrates with life without pulling you into screens.
Inversion: Let computers adapt to humans. They should help us, not demand we follow rigid rules.
Example: Instead of asking users to input structured data, systems should extract it from natural input (e.g., AI parsing emails or context).
Systems should recognize users’ unique preferences, behaviors, and ways of speaking.
One-size-fits-all interfaces fail to serve the diversity of users.
Examples: personalized routes, favorite meals, speech patterns.
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