Explain the ten major insights / facts on multimodality
Users typically mix unimodal with multimodal expressions; often do not use multiple senses -> actions that will be performed multimodal are typically predictable based on the type of action
only 14 % of multimodal gestures are speech-and-pointing gestures -> voice is often combined with drawing, gestures or handwriting (inputs are more expressive)
~ 25 % of users commands actually contain a spoken input that overlaps with pointing; people don’t use multiple input modes at the same time ->no simultainous signals
non-speech modes occur before speech in 99% of the time
multimodal expressions are more direct, shorter, linguistically unique and often easier to process -> not the same as unimodal language
multimodal inputs are usually complementary; barely redundant -> desingers should not expect multiple inputs to say the same thing
multimodal systems often have better error handling
users differ in how they combine inputs -> system should detect and adapt to useres preference
modes like speech, handwriting, gestures, … are not interchangeable > input modes should be treated as specialized tools
Efficiency is not main advantage of multimodality > advantages: fewer errors (36-50% reduction), user preference for flexibility, adaption to different tasks, accessability and mobile use
What is the link between multimodality and UX
multimodality leads to better UX design
it can enhance usability (product used by specified users in a specific context, reach specific goals, efficiently and effectively, achieve satisfaction)
people naturally communicate with multiple senses
Briefly describe the HCD (human centered design) process
(Process from DIN EN ISO 9241-210)
Understand and specify the context of use > Who are the users, What are they doing, Under which conditions
Specify the user requirements > What does the user need the system to do
Produce design solutions to meet these requirements > create concepts mockups and prototypes
Evaluate the design against requirements > usabiltity testing, simultanious, feedback
> Iterative Process!
Analyse the context of an IPhone (with regards to users, tasks, work, equipment, surroundings)
Users:
Age / Personality
Smartphone user
Tasks:
primary tasks (talking to others via text or voice)
secondary task (using apps / internet)
tetiary tasks (entertainment / information)
Equipment:
display
camera
sensors
speakers
(buttons?)
Surroundings:
technical (computing power, sensors, camera)
physical (environment of user > quiet, loud, traffic, time of day (lighting))
social (values, surrounding people)
Describe the usage requirements of an eGovernment application
functionallity > function with specified characteristics
usability > used by user group
efficiency > ratio of information needed from user and time to put information in
security > handeling private data
safety > expected functionalily
(other: changeability: expenditure for implementation of changes, protability: suitable for use in other environments)
Explain the multimodal interaction with the BMW iDrive
Naviagion to destiation (Modalities):
1 / 2 iDrive Controller (speller/touch)
3 Direct Touch
4 Voice Input
5 Shortcut keys
Interations:
5 can not be used in multimodality
switch from 1/2 to 3:
problem: want to touch sth on keyboard (screen) > switch to keyboard on screen > proximity sensor
switch back 3 > 1/2: touch/turn iDrive Knob (not able to use proximity sensor bc keyboard would constanly switch)
input loss when switch from 1-3 to 4: small progress is lostl (state of selection)
input loss when switch from 4 to 1-3: usually loss of whole progress
> integrate the user > test it!
Analyse mulitmodal Input / Output (given example) > things to focus on
Input:
interactions between modalities
switching between modalities (input loss)
modality can be used multimodal, or not?
Output:
environment (brightness, noise, where is person > can see screen, mental load (e.g. driving))
switch modality during Output
Does modality make sense as output modality in context?
Explain the evaluation funnel which is used in the automotive context.
explain picture:
Which criteria should be considered when selecting evaluation methods?
Validity
Phase of development
Do you agree: “Multimodality combines the strengths and compensates the weaknesses.”
> yes (if done correctly)
Example on iDrive:
Combining Strengths:
Efficientcy (touch screen)
Touchless (language)
Simplicity (shortcuts)
Compensate weaknesses:
noisy envrionments (language)
social barriers (gestures)
poor accessibility (touchscreen)
What are the four steps from DIN EN 9241-210
Understand and specify the context of use -> Who are the users, what ate they doing, under which conditions?
Specify the user requirements -> What does the user need the system to do?
Produce design solutions to meet the requirements -> create concepts, mockups and prototypes
Evaluate the design against requirements -> usability testing, simultations, feedback
-> Iterative Process !
DIN EN ISO 9241-210 vs. Design Thinking Process
DIN EN ISO 9241-210
Understand context of use
Specify user requirements
Produce design solutions
Evaluate against requirements
Design Thinking Process
Empathize
Define
Iterate & Prototype
Test
both processes:
-> user-centered
-> iterative
-> real-world user feedback
-> protoyping and testing early
What to consider when defining design solutions?
what functions do you need (e.g. driving functions: cruise control, audio context))
what features do you need (e.g. convenience features: central information display, interactive elements)
consider multimodality (e.g. different Tasks and the used modalities)
interaction when switching between features (e.g. switch from iDrive to touch display)
what information gets lost
what is needed to be able to switch (e.g. sensors)
What to consider for the evaluation?
funnel evaluation process
combination of different evaluation methods
simulation (e.g. BMW iDrive example -> driving simulator)
Last changed3 months ago